🍪Hi! This game is currently on its early alpha version, so most of the final game's content and core mechanics might be missing. 

📜Your comment is vital to me!

Please share your thoughts on this project so I can know if this 'Proof of Concept' is worth developing.

🥥Thanks for giving it a try! <3

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🕹️CONTROLS:

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Movement:

WASD = Forward, Leftward, Backward, Rightward.

LMB = Attack/Consume Item.

RMB = Defend.

Space = Jump.

Alt = Dash.

Ctrl = Run (press while walking).

Shift = Crouch (hold-press while walking).

C = Crawl (hold-press while walking).

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Inventory:

TAB = Open/Close Inventory.

numbers(1-0) = Select Hotbar Item (not numpad).

LMB on used slot = Take item or stack (if cursor is empty), Switch item or stack (if having a different item type on cursor), Place cursor items to Stack (if having same item type and stack amount is not filled)

RMB = Take half stack (if cursor is empty)

Cursor Hover and 'Q' = Drop one item from slot.

Cursor Hover and 'Ctrl'+'Q' = Drop all items from slot.


Advanced Inventory Shortcuts:

Wheel-Up on used slot= Take one item from Stack(if having same item type on cursor).

Wheel-Up on empty slot = Place one item on Slot (if having item on cursor).

Wheel-Down on used slot  = Place one item to Stack (if having same item type on cursor and item is stackable).

Cursor Hover and Wheel-down = Take one item.

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Camera:

F5 = Change Camera mode

Mouse Wheel = Zoom In/Out (3rd Person only)

Mouse Motion = Camera's movement

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Others:

Esc = Pause/Unpause, Close inventory


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  ⭐CREDITS:

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Game Direction: Zerblik.

Programming & Bugs: Kymelion.

Textures and Models: Kymelion and Zerblik.

Gamefeel: Kymelion and Zerblik.


StatusPrototype
PlatformsHTML5
Authorkymelion
Made withGodot

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